Doomscroll (WIP)
Devlog
- February 21, 2026 by gallae#game design, #narrative design, #game pacingGoing into the Feb 5-12th sprint, one of the biggest question marks about our game that remained to be answered was a finalized, or at least formalized, arc of play that created a clear path towards t... Continue reading

- February 21, 2026 by gallae#game design, #environment design, #level design, #3d modelingDuring our end of January sprint, I decided to tackle designing the environment the game would be played in, a wizard tower that would be filled with magical trinkets and which would have different ar... Continue reading

- November 18, 2025 by gallae#social media, #minigames, #prototyping, #game designWhen prototyping for our transformational game about social media addiction, the thing I wanted to tackle most urgently was the how we would go about gamifying using social media in the first place. T... Continue reading










