DoomScroll
Devlog
- March 20, 2026 by gallae#downscoping, #scope, #onboarding, #tutorials, #minigames, #design, #asset reuse, #code reuseGoing into the final sprint before our beta playtest, it was clear that our original plan for onboarding was not going to be attainable in time for the deliverable date. We initially wanted a cutscene... Continue reading

- February 21, 2026 by gallae#game design, #narrative design, #game pacingGoing into the Feb 5-12th sprint, one of the biggest question marks about our game that remained to be answered was a finalized, or at least formalized, arc of play that created a clear path towards t... Continue reading

- February 21, 2026 by gallae#game design, #environment design, #level design, #3d modelingDuring our end of January sprint, I decided to tackle designing the environment the game would be played in, a wizard tower that would be filled with magical trinkets and which would have different ar... Continue reading

- November 18, 2025 by gallae#social media, #minigames, #prototyping, #game designWhen prototyping for our transformational game about social media addiction, the thing I wanted to tackle most urgently was the how we would go about gamifying using social media in the first place. T... Continue reading










