<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DoomScroll Devlog - itch.io</title><link>https://gallae.itch.io/doomscroll</link><description>A game about being a little wizard who can&#039;t stop pondering his orb.</description><item><guid>https://gallae.itch.io/doomscroll/devlog/1491271/no-need-to-read-its-old-news</guid><title>No Need to Read It&#039;s Old News</title><link>https://gallae.itch.io/doomscroll/devlog/1491271/no-need-to-read-its-old-news</link><pubDate>Thu, 16 Apr 2026 17:58:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As is inevitable in any project, our team has faced its fair share of difficulties getting our project functional and meeting our recent change in direction. With shifts in responsibilities and countl...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1465816/devlog-god-has-cursed-me-for-my-hubris-and-my-work-is-never-finished-evan-caie</guid><title>Devlog: God has Cursed Me For My Hubris and My Work is Never Finished (Evan Caie)</title><link>https://gallae.itch.io/doomscroll/devlog/1465816/devlog-god-has-cursed-me-for-my-hubris-and-my-work-is-never-finished-evan-caie</link><pubDate>Sun, 22 Mar 2026 02:04:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As expected, as we approach the end of our development cycle, our team is left with some tough choices about what content will and will not make it into our final vertical slice. Shifts in responsibil...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1464906/devlog-downscoping-the-onboarding-process-turning-a-placeholder-into-a-game</guid><title>Devlog: Downscoping the Onboarding Process, Turning a Placeholder into a Game</title><link>https://gallae.itch.io/doomscroll/devlog/1464906/devlog-downscoping-the-onboarding-process-turning-a-placeholder-into-a-game</link><pubDate>Fri, 20 Mar 2026 23:58:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Going into the final sprint before our beta playtest, it was clear that our original plan for onboarding was not going to be attainable in time for the deliverable date. We initially wanted a cutscene...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1464662/devlog-3-mistakes-hard-pivots-and-something-im-proud-of</guid><title>Devlog #3 - Mistakes, Hard Pivots, and Something I&#039;m proud of</title><link>https://gallae.itch.io/doomscroll/devlog/1464662/devlog-3-mistakes-hard-pivots-and-something-im-proud-of</link><pubDate>Fri, 20 Mar 2026 23:41:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The weeks between this upload and the last have been generally quite difficult. My original goal was to focus on creating the textures for the already modelled environments of our game, which I starte...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1462733/dev-log-3-beta-polishing-up-the-game-transferring-skills-from-ui-to-2d-art</guid><title>Dev Log 3: Beta – Polishing up the game – Transferring skills from UI to 2D Art</title><link>https://gallae.itch.io/doomscroll/devlog/1462733/dev-log-3-beta-polishing-up-the-game-transferring-skills-from-ui-to-2d-art</link><pubDate>Wed, 18 Mar 2026 18:12:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My task as well as my battling my mentality – Posing Challenges As the final finished product deadline approaches, sometimes unprecedented circumstances can happen during this pivotal moment in time...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1399608/devlog-arc-of-play</guid><title>Devlog: Arc of Play</title><link>https://gallae.itch.io/doomscroll/devlog/1399608/devlog-arc-of-play</link><pubDate>Sat, 21 Feb 2026 05:23:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Going into the Feb 5-12th sprint, one of the biggest question marks about our game that remained to be answered was a finalized, or at least formalized, arc of play that created a clear path towards t...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1399606/devlog-environment-design</guid><title>Devlog: Environment Design</title><link>https://gallae.itch.io/doomscroll/devlog/1399606/devlog-environment-design</link><pubDate>Sat, 21 Feb 2026 05:20:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>During our end of January sprint, I decided to tackle designing the environment the game would be played in, a wizard tower that would be filled with magical trinkets and which would have different ar...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1377604/devlog-2-art-direction-and-communication</guid><title>Devlog #2 - Art Direction and Communication</title><link>https://gallae.itch.io/doomscroll/devlog/1377604/devlog-2-art-direction-and-communication</link><pubDate>Fri, 13 Feb 2026 19:03:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For the last 2 weeks there have been major internal shakeups to the team dynamic because of outside factors. This has led to me becoming the current art lead, and thus, shifting the look of the game t...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1371477/design-process-of-representing-a-phone-in-a-magic-orb</guid><title>Design Process of Representing a Phone in a Magic Orb</title><link>https://gallae.itch.io/doomscroll/devlog/1371477/design-process-of-representing-a-phone-in-a-magic-orb</link><pubDate>Wed, 11 Feb 2026 21:03:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Context and my task Due to our recent shift in the game concept, we still had some design challenges that popped up during alpha production. One of the main obstacles we were attempting to solve was r...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1335178/devlog-1-minigame-mockup-art</guid><title>Devlog #1 - Minigame Mockup Art</title><link>https://gallae.itch.io/doomscroll/devlog/1335178/devlog-1-minigame-mockup-art</link><pubDate>Thu, 29 Jan 2026 17:56:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>During our discussion of how we would translate the original project’s minigames into the new vision for the project, there was a lot of talk about turning the minigames into tasks in the format of...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1324150/devlog-finding-a-new-direction-and-balancing-time-pressure-evan-caie</guid><title>Devlog: Finding a New Direction and Balancing Time Pressure (Evan Caie)</title><link>https://gallae.itch.io/doomscroll/devlog/1324150/devlog-finding-a-new-direction-and-balancing-time-pressure-evan-caie</link><pubDate>Thu, 22 Jan 2026 03:43:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our New Direction and Rationale Our biggest learning point moving into the preparation phase of development came from our complete change in game direction, fueled by feedback from professors and a gr...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1323934/cauldron-minigame-and-navigation-michelle-vuong</guid><title>Cauldron Minigame and Navigation (Michelle Vuong)</title><link>https://gallae.itch.io/doomscroll/devlog/1323934/cauldron-minigame-and-navigation-michelle-vuong</link><pubDate>Wed, 21 Jan 2026 21:11:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Catch-up for the community – Introducing the new concept Before going into what my individual contributions are for the preparation phase, let me quickly update the community on what we changed. Our...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1120929/devlog-choosing-a-pet</guid><title>Devlog: Choosing a pet</title><link>https://gallae.itch.io/doomscroll/devlog/1120929/devlog-choosing-a-pet</link><pubDate>Fri, 21 Nov 2025 23:45:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Social Circle is a transformative game about managing social media addiction. It explores this concept through a small tamagotchi- like pet that the player takes care of. The player can interact w...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1120837/devlog-functionality-testing-joshua-james</guid><title>Devlog: Functionality Testing (Joshua James)</title><link>https://gallae.itch.io/doomscroll/devlog/1120837/devlog-functionality-testing-joshua-james</link><pubDate>Fri, 21 Nov 2025 21:32:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the key areas I identified to prototype for this project was the different health meters that would serve to demonstrate the pet&#039;s health. The idea for these four energy bars is that they would...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1117648/devlog-gamifying-doomscrolling-olivia-workman</guid><title>Devlog: Gamifying Doomscrolling (Olivia Workman)</title><link>https://gallae.itch.io/doomscroll/devlog/1117648/devlog-gamifying-doomscrolling-olivia-workman</link><pubDate>Tue, 18 Nov 2025 19:14:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When prototyping for our transformational game about social media addiction, the thing I wanted to tackle most urgently was the how we would go about gamifying using social media in the first place. T...</p>]]></description></item><item><guid>https://gallae.itch.io/doomscroll/devlog/1116999/devlog-ui-assets-direction-and-navigation-functionality</guid><title>Devlog: UI Assets Direction and Navigation Functionality</title><link>https://gallae.itch.io/doomscroll/devlog/1116999/devlog-ui-assets-direction-and-navigation-functionality</link><pubDate>Tue, 18 Nov 2025 02:05:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For my prototypes, I decided to explore UI assets and navigation. Social Circle, as of this time, is meant to be a game designed for mobile. For mobile games, UI design is one of the most important as...</p>]]></description></item></channel></rss>